Teaching Technology: High-Tech Education, Safety and Online Learning for Teachers, Kids and Parents by Scott SteinbergGIVE EDUCATION AND LEARNING A HIGH-TECH UPGRADE! Connected devices and solutions have transformed education today. In Teaching Technology, the first training guide for tomorrows educator, youll discover a complete range of activities and workshops for integrating technology into the modern classroom and household. Suitable for grades K-12, tweens, teens, college and beyond, it offers a full set of tools for teaching online safety, privacy and positive high-tech usage. Featured programs cover: -Internet Access & Online Safety -Apps, Software & Web Services -Social Media & Social Networks -Computer Use & Screen Time -Responsibility & Digital Citizenship Letting you craft engaging classroom programs, Teaching Technology is a must-read for those hoping to bridge the generation gap. -High-Tech Classroom Activities for All Ages -Lesson Planning Tools: K-12 + College -Best Sites, Services & Tools -Expert Guides: Social Media, Safety & More -Workbooks: Communications and Privacy
5 Ways To Integrate Technology Into Your Child's Education
Parenting in a digitally inundated environment presents dilemmas for many moms and dads. Should kids be able to use a tablet before their first day of kindergarten? How can parents teach their children to be responsible digital citizens? These are just a few of the questions that arise when it comes to exposing kids to technology. In a series of articles, Amazon and Mashable are exploring how technology influences modern parenting; read the first article on how new parents can use technology here.
Parents need to consider several other factors: Appropriate software, interactive e-reading programs, how to educate children about online safety when exploring social media, and how to integrate technology into the current curriculum. However, technology is important in today's world and taking a comprehensive approach to technology education will ensure that children thrive in the modern education system and in the jobs of the future. Here are five tips for streamlining the process. Take learning out of and beyond the classroom. Children learn in a multimodal manner -— they want to be able to touch and hear and see things up close.
Limit of 4. Offer is not applicable to sales items, sets, or packages. TechnoKids Computer Curriculum is a collection of technology projects. Projects include engaging computer activities for children of all ages. Use our detailed computer lesson plans and resources to teach your students.
The timing of the studies, from two well-regarded research organizations, appears to be coincidental. One was conducted by the Pew Internet Project, a division of the Pew Research Center that focuses on technology-related research. The other comes from Common Sense Media, a nonprofit organization in San Francisco that advises parents on media use by children. It was conducted by Vicky Rideout , a researcher who has previously shown that media use among children and teenagers ages 8 to 18 has grown so fast that they on average spend twice as much time with screens each year as they spend in school. She teaches accelerated students, but has noted a marked decline in the depth and analysis of their written work. She said she did not want to shrink from the challenge of engaging them, nor did other teachers interviewed, but she also worried that technology was causing a deeper shift in how students learned. She also wondered if teachers were adding to the problem by adjusting their lessons to accommodate shorter attention spans.
During the preschool years, young children are developing a sense of initiative and creativity. They are curious about the world around them and about learning. They are exploring their ability to create and communicate using a variety of media crayons, felt-tip markers, paints and other art materials, blocks, dramatic play materials, miniature life figures and through creative movement, singing, dancing, and using their bodies to represent ideas and experiences. Digital technologies provide one more outlet for them to demonstrate their creativity and learning. Skip to main content.